Guide

Single card condition guide

Every single card has a condition shown on the product page. This guide explains the grades by CardTrader’s definitions, the marketplace where we are present: what to expect from each, what sets it apart from the one next to it and how to recognise defects.

8 sections · a few minutes to read, easy to come back to

How a condition is judged

CardTrader judges a card on two things: how many imperfections it has and of what kind. To see what sets one grade apart from another, and to check a card you are holding, it helps to look at it like this.

  1. Front and back, both

    The condition depends on the whole card, not just the front. If the front looks Near Mint but the back has a clear scratch, the bigger flaw counts. If both sides show wear, the defects add up and the card drops a grade compared with what it would be judging one side alone.

  2. Tilted against the light

    Light scratches and the faintest pressure marks are often only visible against the light. CardTrader tells light scratches, visible only against the light, from severe ones, which you can feel or see with the naked eye. Foils are particularly sensitive: marks show more.

  3. Corners, edges and surface, by touch too

    Look at the corners one at a time, then the edges: worn edges and damaged corners set the middle grades apart. Run a fingertip over the surface: pressure marks can be felt, and damage you can feel even through a sleeve takes the card out of Played.

  4. Flatness

    Put the card on a table. A bend is a permanent deformation and counts as a defect. The natural curve of foils, instead, is not considered a defect as long as its height does not exceed 5 mm.

To remember: number and type of defects

What counts is how many imperfections there are and of what kind, and some rule out the top grades on their own: with a bend the card cannot be Near Mint or Slightly Played, and with any dirt, even minimal, neither.

The conditions, from best to worst

The definitions are those of the CardTrader guide. The code is the same one you see on the buttons of the product page.

The illustrated conditions, from left to right: Near Mint (green), Slightly Played (blue), Moderately Played (yellow), Played (red), Poor / Damaged (grey), with a bar below repeating their colours.
Illustrated legend: the five conditions defined by CardTrader, from the green of Near Mint to the grey of Poor.

Five CardTrader grades, two more on the site

The CardTrader scale has five grades, the cards above. A product page can also show Mint (M) and Heavily Played (HP): CardTrader’s guide does not define them, so below they are described only by where they sit on the scale and marked as such. The last illustrated card, Poor / Damaged, is our Poor.
  1. M

    Mint

    Not defined by CardTrader

    Beyond Near Mint.

    What to expect
    CardTrader’s guide describes it as a theoretical perfection (flawless surface and corners, vibrant colours, perfect centring) and says it is not used on the platform: the top grade is Near Mint. So there is no official definition: read it as “better than Near Mint”, meaning without even the small imperfections that Near Mint allows.
    When it drops to the next grade
    A single small imperfection, such as a micro-scratch or a speck, and the card is Near Mint.
    Suits
    Anyone after the very best. For a certified grade there are professional grading companies.
  2. NM

    Near Mint

    As if never played.

    What to expect
    At most the faintest signs, consistent with a card handled with care and never played: 2 or 3 small imperfections, such as micro-scratches or specks, are allowed as long as the card still looks new. No bends, folds, creases, stains or signs of play.
    When it drops to the next grade
    More than 2 or 3 small imperfections, light surface scratches or imperfections on edges and corners: it is Slightly Played. Any dirt or pressure marks rule out Near Mint, and the card normally goes down to Moderately Played.
    Suits
    Playing and collecting, with a card that looks new, never played.
  3. SP

    Slightly Played

    Minor imperfections, no serious damage.

    What to expect
    Light signs of wear: light surface scratches, small imperfections on edges or corners. The overall look stays good, with minimal flaws that are not very noticeable. No bends, dirt, tears or prominent marks that affect the appearance.
    When it drops to the next grade
    When the flaws become several and clearly visible, even if contained (noticeable scratches, worn edges, damaged corners, a few pressure marks): it is Moderately Played.
    Suits
    A card still in good order, with light signs of use.
  4. MP

    Moderately Played

    Clearly used, but in good overall condition.

    What to expect
    More noticeable wear, with several visible flaws that are still contained: scratches, scuff marks, worn edges, slightly damaged corners. Minor pressure marks, mostly visible against the light, are tolerated. The damage must not be clearly noticeable across most of the card.
    When it drops to the next grade
    When the damage is obvious and numerous (deep scratches, dirt that will not come off, clearly visible pressure marks, a light bend): it is Played.
    Suits
    Playing in a sleeve, when the look of the card matters little.
  5. PL

    Played

    Obvious wear, several defects.

    What to expect
    Heavy, very visible damage on edges, corners or surface: dirt, deep scratches, at most one light bend in a small area, pressure marks. It affects the look but not the structure: through a sleeve the card must not be noticeable by touch, and it must stay playable by tournament standards.
    When it drops to the next grade
    When the damage can be noticed even in a sleeve or affects the structure (more bends, or deep ones, pressure marks that go through the card), the card leaves Played and drops to the grade below: in the CardTrader guide that is Poor.
    Suits
    Playing for less, without minding the look.
  6. HP

    Heavily Played

    Not defined by CardTrader

    Between Played and Poor.

    What to expect
    CardTrader’s guide does not define it: it goes straight from Played to Poor. So there is no official criterion for this grade: read it as an intermediate grade between the two, and for defects refer to those described for Played and Poor.
    When it drops to the next grade
    When the damage reaches what the CardTrader guide assigns to Poor, described below: it is Poor.
    Suits
    Anyone choosing the lowest price who cares little about the look.
  7. PO

    Poor

    Serious damage, often unusable in official play.

    What to expect
    Deep bends, extensive scuffing, heavily damaged edges, pen or marker marks, minor water damage: any defect that makes the card recognisable even inside a protective sleeve. The card’s integrity is compromised and it is often not considered legal for competitive play. CardTrader does not allow cards that were torn and taped back together, or cut or damaged so that they can no longer be used.
    Suits
    Badly damaged collectible cards, to complete a collection, or non-competitive use.

Which condition to choose

It depends on how you will use the card. Rough guidance, based on the CardTrader definitions:

  • To play in a protective sleeve

    Slightly Played and Moderately Played stay in good overall condition; Played is still playable by tournament standards and the damage must not be noticeable by touch through the sleeve. For tournaments the judge decides: if you have an event coming up, ask first.

  • To collect

    Near Mint: it is the top grade of the CardTrader scale and allows at most 2 or 3 small imperfections, on a card that looks never played. The Mint grade, when it appears, is not defined by CardTrader.

  • To spend less

    Going down a grade usually lowers the price. Played is still playable; Poor has serious damage and is often not legal in competitive play, so think of it for completing a collection or for non-competitive use.

The defects, one by one

Recognising the defect helps you see why a card has a given grade. For each one you will find what every condition allows, according to the CardTrader guide.

Worn edges and corners (whitening)

It is the white that shows on edges and corners when the colour wears away. The CardTrader guide does not use this term and sets neither a count nor a measure: it describes wear grade by grade. Slightly Played allows small imperfections on edges or corners; Moderately Played worn edges and slightly damaged corners, as long as the damage is not obvious across most of the card; in Played the damage to edges and corners is significant and very visible; in Poor the edges are heavily damaged. The more widespread and visible the wear, the lower the grade.

Scratches

A scratch is light if it is only visible against the light, severe if you can feel it or see it with the naked eye. Near Mint: at most very thin micro-scratches, almost invisible. Slightly Played: a few very light scratches, visible only up close or depending on the light. Moderately Played: one or more noticeable but superficial scratches, easy to see and contained, not deep. Played: one or more obvious, deep scratches. Poor: any number and severity, as long as they do not go through the card.

Clouding

A loss of shine or a hazy, “foggy” look, especially on foils, caused by friction and micro-scratches. Slightly Played: only if very light, localised and barely visible, in direct light or at certain angles; it must not cover the whole card. Moderately Played: visible but contained, possibly in several spots. Played: obvious and widespread, with the shine much reduced. Poor: extreme and combined with other defects.

Pressure marks

Grooves or small dents left by fingernails, objects or binder rings, even with a sleeve. They can be felt with a finger on the bare card: the card cannot be Near Mint and only in exceptional cases Slightly Played (a single very light mark, 1 or 2 mm). Moderately Played: at most 2 or 3 light, superficial marks in a small area. Played: marks that are obvious and can be felt on the bare card but superficial, and must not be noticeable through a sleeve. Poor: deep marks that go through the card and can be felt on both sides, without piercing it.

Bends and curvature

A bend is a permanent deformation caused by careless handling. With a bend the card is at least Played: Near Mint, Slightly Played and Moderately Played do not allow it. Played: at most one light bend, in a small area. Poor: one or more visible bends, on part or all of the card, with no missing parts. The natural curve of foils is not a defect as long as it does not exceed 5 mm in height.

Dirt and residue

Fingerprints, grease, dust, black specks or sticky residue: an external defect, unlike clouding, which is internal. With any dirt, even minimal, the card cannot be Near Mint or Slightly Played. Moderately Played: localised dirt that comes off or fades with gentle cleaning. Played: obvious dirt that stays even after cleaning. Poor: extensive or embedded dirt, such as oil stains or widespread adhesive residue.

Water damage

It usually cannot be repaired and often warps the card. CardTrader only accepts it as Poor, and only if the card is slightly warped but fits in a sleeve without risk of breaking, and the surface has stains or marks but is not completely faded or missing parts. A card that is warped, crumpled or has a peeling surface cannot be sold.

Printing errors, stamps and touch-ups

Not everything that looks like a defect is wear, and not everything that looks like a detail is harmless. According to CardTrader:

  • What does not change the condition

    Small factory quirks are not damage: slight misalignment, thin print lines where two sheets meet, print dots, an off-centre card. The card can be Near Mint; only if the print lines are very noticeable is a lower grade advisable. Content errors (wrong text, symbol or mana cost, altered colours) do not touch the physical condition either: the card is flagged as a misprint but can stay Near Mint. A miscut (wrong factory cut) does not change the grade by itself: it can be Near Mint only if the card is otherwise perfect, but it must be flagged and is not sold as a standard Near Mint.

  • What lowers it

    A visible ink error rules out Near Mint. A barely noticeable micro-smear is Slightly Played; the larger it is and the more it covers text or image, the lower the grade, down to Poor. A stamping error (official stamp missing, off-centre, doubled or faded) also rules out Near Mint, usually Slightly or Moderately Played. A crimped card, with an edge bent by the packaging machinery, is always Poor.

  • Stamps

    A stamp or symbol printed by the manufacturer, such as a promotional event stamp or the 1st Edition mark, identifies a version of the card: it is not damage. A stamp applied to the card after printing, for example at tournaments, is an alteration and for CardTrader counts as Played at best.

  • Touch-ups, signatures and writing

    A card retouched with marker or pen to cover defects (inked) is always Poor, even if it looks in good shape. A customised card (altered) can be Played at most. Drawings, unofficial signatures or writing are alterations: Poor. The illustrator’s original signature, on the other hand, does not change the condition.

Foil cards

Foils are judged with the same grades, with three particulars that the CardTrader guide puts in writing.

  • Minor marks

    Foils are very sensitive and can show minor marks even when new: for CardTrader these are not significant defects and do not change the grade, which can stay Near Mint. Deeper, larger or more numerous scratches, clearly visible and felt by touch, lead to Slightly Played or lower.

  • Curvature

    Foils tend to curve naturally. For CardTrader it is not a defect as long as the height of the curve does not exceed 5 mm; a real bend, however, is.

  • Clouding

    It shows more on foils, which lose shine or look hazy. The same limits per grade explained in the defects apply.

Finish and language

Finish

If a card exists in more than one version (for example Regular and Foil), on the product page you can also choose the finish. Each combination of condition and finish has its own price and availability.

Language

The language of the card is shown in the title and on the product page. Each listing matches a single language.

In doubt? Write to us before you buy

If the listing is not enough

If you have a doubt about a card, write to us at info@isoladeicollezionisti.it before you buy.

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Browse the single cards: every listing shows condition, language and finish.

Want comparison photos as well? CardTrader keeps a guide with plenty of visual examples: the CardTrader condition guide.